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Game Info

Experience the unique world of GreedFall

This all-new adventure takes you on a journey through the lands of the Old Continent not seen in GreedFall. Explore the Star City of Olima, sail to the mysterious shores of Uxantis and tread the treacherous backroads of the Deutan Empire for the first time. Uncover the secrets of these ancient lands - if you dare!

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Create your own character

In GreedFall 2, you can fully customize your character. Not only can you choose your character's appearance, but also how you want to play it. In combat, choose the style that suits you best. You can choose to be a fearsome warrior, a seasoned archer, a shaman with healing spells or a poison expert.

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A deeper RPG Experience

Immerse yourself in an ever deeper RPG experience where every choise has an impact on your adventure and where diplomacy, manipulation, infiltration and combat are all viable paths for you to achieve your aims.

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EARLY ACCESS

EARLY ACCESS

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Companions

Safia

Anti-imperialist at heart, Safia is a seasoned explorer with a curiosity for the world around her. Her age and experience help keep her grounded, and with it, comes wisdom beyond compare. A happy woman, content with the life she’s led, she now chooses to join you and help fight back against the growing evil that lurks on the horizon.

News

10/16/2025

Update 0.3 | Overhauling the Armour System 

Dear Carants,   Today we’re diving into one of the changes you can expect with the next update on the 17th of November and how it will impact your combat experience: the revamped Armour System.   In this blog, we’ll break down what’s changing, why we made those decisions, and what this means for you and your party moving forward.   The Old Armour System   If you've played the game since early access, you might remember how the old system worked and where it fell short. It just wasn’t hitting the mark and so, we decided to rethink its mechanics.   Previously, the armour and the magical deflection were both additional health pools which stacked on the character's HP. Previously, we had two separate armour bars: one for physical damage, and one for magical damage. On paper, it made sense, but in practice, it led to a rigid system that didn’t offer much synergy or creativity.   Players were forced to “grind down” one bar before seeing results with each damage types (physical or magical). There were very few meaningful decisions to make around armour in combat, be it for interesting counters or dynamic interplay – which is why we decided to revamp the system.  The New Armour System   To fix this, we went back to the first GreedFall and took some inspiration from how it worked. Our goal? To simplify the interface, expand the tactics and create space for team synergy.  The armour is no longer a bar that needs to be depleted before dealing damage. Now, the armour acts to reduce incoming physical damage while the magical deflection acts to give additional health to the player.  It is depicted by shield icons and depending on how many armour points or how much magical deflection you have, it can take different forms in the UI.  The armour points are visually represented by shield icons in the UI. The more armour points you have, the more shields the bar has. The magical deflection is visually represented by a blue layer in the UI. The more magical deflection you have, the higher the stat below the HP bar is.  Additionally, as long as you have magical deflection, the armour will also reduce incoming magic damage. The armour is no longer a wall that only certain damage types can chip away at. It’s a shared protective resource that opens the door to more meaningful decisions in every battle.  It’ll be a matter of choice for you to overcome these new challenges, by picking the right strategy during the fight or outside of the battlefield.  New Tactical Possibilities   One of the biggest improvements this change brings is how armour now influences tactical combat decisions, rather than limiting them.   Previously, you had to break down a separate bar just to start dealing damage. Now you always have options – for example:   Target the Armour: Use your skills that target and break through armour, weakening your enemy’s defenses to finish the fight faster. Bypass the Armour: Opt for skills or effects that ignore armour entirely, letting you reach the target’s health without delay.   It’s not just about doing the most damage anymore — it’s about how you do it, and when. This allows for more synergy between party members, and more unique combat identities for different builds and characters.  With the right choice of weapon, the clever use of skills, and depending on which companions are in your squad, you may increase your odds of success. Nilan's eagle eyes can spot the enemy's weakness from afar and with his Power Shot will break their armour with no problem! Choosing the right weapon is a step closer to a clean success. Each of them will have unique bonuses which can for instance ignore the armour or deal more damage when the target's shields are broken!Managing Your Armour   Of course, enemies aren’t the only ones with armour. You will also have to manage it well for yourself and for your team – as it can be the difference between a close call and a clean victory.  Pay attention to your equipment and passive skills – as they are which you will need to gain armour points and magical deflection.  Whether you’re a tank who plays defensively or a rogue who strikes during opportune moments, making sure that your defense will hold is paramount to your success.    And if a particularly hard battle breaks your armour a little too suddenly, remember that you can restore it: Outside of combat passively for magical deflection, By using consumables, Through passives skills and active skills, By taking a breather at camp.    An example of skill you can use during battle to restore your armour and magical deflection. In sum, with this overhaul, our aim is to make armour more intuitive, more interactive – and above all, more fun. It will encourage team synergy and build diversity, improve the combat pacing without removing defensive mechanics, and allow for more creative solutions in battle.  We can’t wait to see what new strategies you’ll come up with using this system. The new Armour System is built to support a variety of playstyles and decision-making, while encouraging you to explore new options with your companions in the squad.  Ready for the next update? Follow @greedfall and join the discussion:DISCORD X REDDIT FACEBOOK INSTAGRAM

10/09/2025

Update 0.3 | Peren  

Greetings Carants!  What better way to accompany a new update than a brand-new area, awaiting your exploration? Welcome to Peren, an ancient city held by the Congregation of Merchants. Once the capital of the Astrian civilisation, it opens its ornate gates to you, the player, and invites you in.  So ready your fancy hats. It’s time to put them to good use and impress the locals. Or you can terrorise them with your hatless form, of course; however, beware their judgmental gazes!  DISCOVERIES Opening doors in a dramatic way is just a lifestyle here With its impressive buildings towering over you, your journey now takes you to Peren. Seat of the powerful de Vespe family, to whom Sybille belongs, and known for many things including their rivalry with the d’Orsay’s, you’ll find countless embassies and places here. Take a leisurely stroll down canals snaking through the city, a break near a park, or admire massive statues and fountains scattered around – there's plenty to do in these bustling streets.  Do you think one of these skeletons does companion revivals for 200 gold?   It doesn’t end there: not only is it populated by grand buildings, but you’ll also find catacombs deep beneath the city. Flickering candlelight and skulls will greet you as you enter, dusty paths leading further down into this grim location.   THE MALICHOR'S SPREADThey say X marks the spot, but I'm not too sure about this one...Sadly, this shining city hasn’t escaped the malichor’s frightening grasp either. Many homes, particularly in the old town, have been marked with a white X: a sign of its passing. Though not as badly hit as Serene, it still bears its scars – scars you’ll see as you descend further through the winding streets.  Careful not to get ensnared in the noble’s machinations either. There are many powerful ones within the city’s walls, and some may try to get you involved with their distasteful plans. NEW STORIES, MORE QUESTS“You have my sword.” “And my bow.” “And my hat!” Not only will you get this new location, but you’ll also gain the continuation to the main quest, alongside other side quests. With ever-deepening mysteries, there's plenty to discover in this opulent land.  This will all be available to you on the 17th of November. We look forward to welcoming you to Peren, Carants!  Follow @greedfall and join the discussion:DISCORD X REDDIT FACEBOOK INSTAGRAM

10/02/2025

Dive in: The Deutan Empire

Greetings Carants! A new player in the field, the Deutan Empire make their debut in GreedFall 2 as a faction for you to uncover. Here is where we’ll delve into and talk a little about this Empire and their current dilemmas. Another huge thank you to our art team for providing the artwork shown below!  AN EMPIRE AT WARConverted to the faith of Saint Matheus by Thélème, becoming the very first to do so, the Deutan Empire has long since been an ally to the staunchly religious nation. Recent happenings have changed this, however; a conflict is brewing at the heart of this Empire, their religious doctrine the very core of the issue.  The Empire is in the midst of a religious civil war in which Thélème is heavily involved. Though the nation has followed their religion for centuries, a faction calling for reform has emerged advocating for equality for men before the light, whether they wield magic or not.  This call for equality is not only supported by the people, but also by a large portion of the non-magic-wielding nobility who are seeking to regain their lost power against the Thélème clergy in the political sphere.  SUBFACTIONSThe subfactions warring within the nation are split in two: one is named the Carminists, supporters of the reforms, the other the Originalists Matheists, who follow the original teachings transmitted by Thélème.  The Carminists wish for the equality of all before the Enlightened, regardless if they’re capable of using magic or not. With the support of those who view the Matheist hierarchy in a negative light, many of its members come from old aristocracy who were deprived of their ranks and the privileges that come with it.  The Originalists Matheists want to continue down the nation’s current path: that is, adherence to the original teachings and placing value on those capable of using light magic. Politically close to Thélème, they have the religious nation throwing the full weight of their support behind them.  RAVAGED LANDSThese wars, as well as the wars against the Bridge Alliance, have greatly weakened the Empire. Yet despite losing the Free Cities and the north of the Congregation, places which were liberated some time ago, their influence remains strong there. Constant battling has ravaged the lands, skirmishes an all-too common sight on inhospitable parts of the Empire as the war endures.  Hopelessly divided, their border regions have served as a battleground for Thélème and the Bridge Alliance for decades – it's also within these border regions, not far from the battlefields scattered across the land, that the malichor first appeared.  WHAT'S NEXT?Ludwig, a smuggler who joins you on your adventure, is from this very Empire. Perhaps he’ll reveal more to you about his homeland over time – you just need to take the plunge and ask him some questions.  As for who comes next? We dive into the Coin Guard, of whom Kurt from GreedFall is captain. They’ll play a large role in how you come to leave your island home this time around.  Follow @greedfall and join the discussion:DISCORD X REDDIT FACEBOOK INSTAGRAM

09/26/2025

Update 0.3 | Crafting

Greetings Carants, Have you ever sat there looking at your hat and thought to yourself ‘man, this could really be improved with some gizmos and gadgets’ while sighing dreamily at a concept within your mind? Well— okay, we don’t have anything that can conjure the exact image you’re picturing right now, but we do have a new addition to the game: gear crafting and upgrading. No longer are you constrained to merely creating items to use in combat and heal yourself – you can now fashion weapons of war to unleash upon your enemies. And with crafting comes more power. And more power means looking at your (not always so) feeble enemies in their eyes as you beat them up. It also gives you more choice and customization in your playstyle, allowing you to take things a step further.  There are various subjects at hand here, so let’s get into the meat of things, shall we? The WorkbenchWith great crafting comes great bludgeoning my enemies to death.  A gameplay element available in the first GreedFall, you’ll see it make its return on the 17th of November with Update 0.3’s release. All you’ll need to do is find one of the many workbenches strewn around the world, go up to it, and then select the option you need. Want to upgrade your weapon? No problem. Simply pick the weapon you want to improve, make sure you have the required crafting level and items, and then customize it as you please. There are multiple options when upgrading, so make sure to go through them all and pick the one that suits you the most. Add more crit, physical damage, health, or even bonuses such as burn scourge to help you in your battles.  It'll even change its appearance depending on your selection, so not only will you overpower your enemies, you'll also do it in style. Listen. Strange women lying in ponds distributing swords is no basis for a system of government.Do keep in mind, however: while some weapons, such as swords, come with two customization slots, some others, such as guns and bows, only have a single slot. Rarity also impacts this aspect – both common and legendary weapons hold no upgradable slots.   What power will your weapon hold? What choices will you make? Or will you simply close your eyes, quickly scroll through, and leave it up to the powers that be? Either way, the workbench calls, awaiting your decision... A Craftsman's LifeIts power level! It’s over 9000! Perhaps a weapon has reached the end of its usefulness and must depart to the great trash pile in the sky. But before you toss it into a bin, consider recycling it for materials you can use to upgrade and craft weapons – it'll give a beloved weapon a new chance at life. And if you’re missing a few items? You’ll find the tracking option of great use as you scour the lands. There’s also, of course, the craft option. Have you unlocked a new weapon recipe through upgrading your talent, finding them in the overworld, or by purchasing it from a merchant? Then is the place to craft it and create the axe, bow, or more of your dreams. The more powerful they are, the more points you’ll need in your crafting talent, so make sure you’ve got the required level beforehand. If you do, then it’s yours for the taking.  Finally, a worthy opponent! Our staredown as I debate which weapon I want will be legendary! What if you don’t have the required craftmanship? You can always ask a blacksmith for help. They won’t be able to craft everything and will ask for a fee, but if you need an extra hand, they’re always there.  Now, go forth with your freshly crafted weapon of mass destruction and show your enemies why messing with you is a thought they’ll soon regret.  What's Next?“Would you lose?” “Nah, I’d win.” This is just a small preview of the update to come. We have a lot more to show over the upcoming weeks, and we look forward to sharing everything with you. As for next time? We’ll take you to the gates of a beautiful city, your next in-game destination...  Follow @greedfall and join the discussion:DISCORD X REDDIT FACEBOOK INSTAGRAM

09/18/2025

Dive in: Thélème

Greetings Carants!  In this edition of our lore deep dive, we talk about Thélème - a religious faction you’ll surely know all too well from the original GreedFall. A huge thank you to the art team for providing the art shown in the post below: it's a feast for the eyes! Now prepare yourselves, Carants, and come seek enlightenment with us. A RELIGIOUS LAND A theocracy ruled by priest-mages of the clergy, holding both political and spiritual authority, Thélème is a deeply religious nation. The inhabitants worship their one God, the Enlightened, whose word was spread to them by Saint Matheus, the legendary founder of the nation who taught them how to manipulate light magic.  Their religion affects every facet of the people’s lives. Their political hierachy is based on aptitude for magic and faith more than the circumstances of the person’s birth, yet political intrigue is nonetheless common. A powerful nation, supported by their magic wielding priest-mages, they’re a fearsome foe to behold. HOLY WAR Their foreign policy is centred around converting other nations and spreading their religious beliefs: by doing this, they gain both spiritual followers and allies, for no follower of the Enlightened would dare raise a hand against Thélème.  Notable converts are the Deutan Empire, and parts of the Congregation of Merchants; however, the Bridge Alliance sees Thélème in a negative light due to their encroachment upon their land and repels their spreading influence with steel, therefor plunging the continent into an endless war.  THE PROPHET Priests teach that before their nation was a man: Saint Matheus. The first graced by the blessed light of the Enlightened, he passed down this Holy knowledge to disciples and taught them how to worship Him. Yet when the end of his life approached, he boarded a ship with his two most devoted disciples to bring the light to new lands. One disciple, Lucius, later returned and shared a testimony of Matheus’ travels – after much time passed at sea, he landed on an island and converted the natives, creating a land of perfection. Believing the island to be related to one of their founding legends and noting the resemblance to the one described in Saint Lucius’ texts; the place Saint Matheus would’ve finished his days, Thélème colonists arrived on Teer Fradee around 10 years ago. Convinced that redemption and the cure for Malichor can only come from a total conversion of its people, they start their exploration of the island.   There is some truth to their legends. Saint Matheus did, in fact, set foot on this land. That said, it seems he found a new source of inspiration in En on míl frichtimen – something the Thélème clergy would never accept.  SUBFACTIONSThere are also subfactions within Thélème: The Ordo Luminis and the missionaries.  The Ordo Luminis are the most fundamentalist of the three, acting as the inquisition. Somewhat secretive, they aren’t opposed to using violence and torture. It was apparently founded by Saint Gregorius, a disciple of Saint Matheus who stayed behind in Thélème. Vocal in their search for new disciples and with a purist view of the Enlightened, they’re also zealous when it comes to their tasks – hunting down those deemed heretics and ungodly cults. You witness this yourself in GreedFall 1 when they burn a Nadaig at the stake and murder a native in front of your very eyes.  The missionaries make up most of the clergy, primarily concerned with converting others. For centuries, this mostly applied to the continent. With the discovery of Teer Fradee and the founding of San Matheus, they had to change their approach. Unlike other factions, they have a reputation for being adept diplomats and naïve. Appealed by the extreme methods of the Ordo Luminis, they have a different vision of how Thélème should spread its influence.  Now locked in a near-perpetual war while the Malichor ravages their land, an illness even most of their holy healers are powerless against, Thélème has weakened. Despite that, it persists in trying to extend its sphere of influence, particularly on Teer Fradee. You can expect to meet them again in GreedFall 2 through Fausta, a companion who’ll quickly join you and fight by your side. There’s also a new, highly secretive subfaction making the rounds. That’s all for this theocratic nation. Next up comes Thélème’s traditional ally: The Deutan Empire. A nation torn apart by a war within, they make their grand appearance in GreedFall 2.  Follow @greedfall and join the discussion:DISCORD X REDDIT FACEBOOK INSTAGRAM

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