Game Info

Experience the unique world of GreedFall
This all-new adventure takes you on a journey through the lands of the Old Continent not seen in GreedFall. Explore the Star City of Olima, sail to the mysterious shores of Uxantis and tread the treacherous backroads of the Deutan Empire for the first time. Uncover the secrets of these ancient lands - if you dare!
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Create your own character
In GreedFall 2, you can fully customize your character. Not only can you choose your character's appearance, but also how you want to play it. In combat, choose the style that suits you best. You can choose to be a fearsome warrior, a seasoned archer, a shaman with healing spells or a poison expert.
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A deeper RPG Experience
Immerse yourself in an ever deeper RPG experience where every choise has an impact on your adventure and where diplomacy, manipulation, infiltration and combat are all viable paths for you to achieve your aims.
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EARLY ACCESS
Early Access
Companions
News
Dive in: Teer Fradee
Greetings, Carants!Today we journey into the living heart of Teer Fradee, where the island’s first children—the Teer Fradeans—have woven their destinies with the land itself for centuries.From the moment you set foot on this mysterious shore in GreedFall II, you can understand their influence: a tapestry of clans, each with its own story, yet bound by a shared language - the Yecht Fradí - faith, and an unbreakable bond to nature.Ancient Roots and First ContactLong before any “people of the sea” ever glimpsed the ocean horizon, the Teer Fradeans thrived on the island. They sculpted villages in harmony with the forest, mountain and streams—never as conquerors, but as caretakers. When the first merchants arrived, the islanders greeted them with cautious hospitality. Yet, as axes rang through sacred groves and wells ran dry beneath foreigners' greedy hands, the Teer Fradeans’ true spirit awoke.Magic Born of the LandIn desperation, the chiefs ascended to the volcano’s rim to plead with “En on míl frichtimen”, the thousand-faced island deity. A pact was forged: magic would flow through chosen few—the on ol menawí—but at a cost. Gifted with natural magic, they draw power from sacred sites, their bodies gradually entwining with moss, leaves, and bark. Linking themselves to the land transforms them into colossal Nádaig, guardians who stride forth to protect the land. Their emergence drove the invaders from Teer Fradee, sealing both victory and sacrifice into legend.Clans, Chiefs, and the High MonarchThough united by language and belief, each mál (“chief”) leads a tribe with its own temperament toward the newcomers—some trade, some war, some watch and wait. In times of strife, these chiefs gather to elect a High Monarch, who serves as supreme judge, mediator, and spiritual beacon. Under their rule, the Teer Fradeans stand as one body with many faces.Villages and ChoicesFrom the Sísaíg Cnámeis (“Bone Blowers”) to Cengeden Anedas (“Tempest Warriors”), each tribe dwells in villages steeped in lore. From Ullan in Vígnámrí, Bladníd in Vedrhais, Dunncas in Vígyígidaw—and many more in hidden hamlets whose names echo through forest and stone.As the main character in GreedFall 2, in your lakeside home, you’ll face choices that ripple through every clan. Some see “renaigsa” as allies in trade and progress; others, like one of their wise doneigada Mev, warn that peace may be the calm before another tempest.The Uprooted and Tomorrow’s GuardiansThe Uprooted are those who were taken from Teer Fradee and enslaved by the Gacaneans. Though scattered and marked by hardship, they remain bound to the island through ancestral ties and latent magic. Many believe they will one day rise to reclaim what was taken from them.As a Teer Fradean in GreedFall 2, every choice you make sends ripples across Teer Fradee—and far beyond its shores. Will you make choices based on your ancestors' history and past, or forge a new path for the island and its people? The fate of this world lies in your hands… and that’s just the beginning.Next up, we’ll hoist the sails and delve into the world of the Nauts—uncovering their culture, daring exploits, and the waves of change they may bring. Stay tuned!Follow @greedfall and join the discussion:DISCORD X REDDIT FACEBOOK INSTAGRAM
⚔️ Steel or Smoke: Choose Your New Weapon 🔥
In our latest update, we’ve added not one, but two brand-new weapons for you to try out—and they couldn’t be more different.Are you the kind of fighter who thrives on agility, finesse, and close-range flair? Then the new sword might just become your weapon of choice. Master its swift strikes and elegant footwork to outmaneuver your enemies and deliver the final blow with style.Or perhaps you prefer to keep your distance, picking off threats before they even get close? In that case, the new rifle will speak to your tactical side. Powerful, precise, and deadly from afar, it’s perfect for those who like to make a statement from a safe distance.Whichever path you choose, these new tools of destruction are now waiting for you in GreedFall 2. Test them in battle, refine your playstyle, and discover which suits you best.Update your game now and jump back into the fight!
PATCH: Update 0.2 is live!
Hi carants,We've deployed a major update which brings the continuation of the main quest, a new region, a new companion, new features, improvements to the combat system, and more. Here's the complete list of what awaits you.A new region: Olima, City of StarsWith this update, we’re introducing a new area for you to explore! The streets of Olima have opened for you to visit, with plenty to see and do. Take a tour around the port, illegally enter homes, and stumble through the city’s pubs – you might find some interesting information in them if you look close enough.You’ll also have access to a various number of quests in these new areas. Will you solve them through diplomacy, force your way through with violence, or find another way? The choice is yours.A new companion: SafiaWe’re also introducing a new companion. Safia, a renowned explorer, will join your party after completing a portion of the main story. A member of the Bridge Alliance, she’ll shoot into battle with bullets galore and provide your team with invaluable buffs.The only thing sharper than her intellect are Sybille’s blades. We suggest not getting on the wrong side of either.You can read more about Olima and Safia here.The HubThe new update will introduce the Hub. You will acquire your own ship (not a boat!) where you can prepare your journey, talk to your companions, and more. Good thing Alvida is there to help you set sail for your adventure’s next destination.You can read more about the Hub here. Improved Combat SystemFollowing your feedback, we’ve also improved the combat system. With this update, you’ll be able to experience a more dynamic version of the combat. It will now feel more responsive, with snappier reactions and animations, clearer visual feedback, new ways of handling different situations, and more.With the new weapons (rifle and sword) and skill trees at your disposal, your foes had better behave!You can read more about the improved combat system here. And more!But that’s not it. The new update also brings various additions and fixes, such as:The Disguise system – Take advantage of your new cover to infiltrate the enemy lines.New regional quests and events – Learn more about the world and discover more secrets.Beginning of the companion quests – Get to know your companions and help them achieve their goals.New level cap – Your max level is now 30.Respec consumable – Feeling like trying a new playstyle? It is now possible with this new consumable.Improved interface – See the game in a new light with new icons and better UI.Bugs fixing – No more miners missing their pickaxes!Fixed various issues with the companion's behaviors in combat.Fixed issue with Nilan being inactive in combat in certain instances when the Autonomous Party is on.Fixed issue with the skills or attributes not being properly retained by the companions.Fixed various issues with the Monkeys in the trees in combat.Fixed issue with the compromising document which could be found before going to the Inkmistress and triggered the wrong dialogue.Fixed issue in the Treasure Island quest with the Last letter which wasn't added properly to the Notes section.Fixed issue with some dialogues not triggering as intended after opening the chests during the treasure hunt.Fixed issue during the trial where the Shipyard Master and Emissary Zahide’s lines overlapped with each other when presenting the evidence.Fixed issue with Admiral Cabral’s head during the cutscene when arriving in Uxantis.Fixed issue with one of Telmo’s lines missing audio during Like Father, like son quest.Fixed issue with the grenade’s impact following the player's character during battle.Fixed issue with the unusual spawn of a hostile naut group near the Inn in Uxantis at night.Fixed issue after finding Diogo where there was an infinite loop when talking to the Naut Guard.Fixed issue where it was possible to buy a shovel from the Merchant or Blacksmith before finding it in the fortune camp.Fixed LOD issue on Uxantis level.Fixed issue with Safia’s head during the cutscene when you first meet her.Fixed issue in the Journal entry where the time left before the ship is ready to leave Uxantis wasn’t properly displayed.Fixed issue in Find the gold scales quest which prevented it from progressing if the statue was crafted after obtaining the quest from Armal.Fixed issue with The missing scales quest which couldn’t be completed when creating the statue for Armal while having golden scales and miners loot in the inventory.Fixed issue with the main character behaving unusually during the dialogue with the Fort Captain when asking help with interrogating the Woodcutters.Fixed LOD issue on Teer Fradee level.Fixed issue in tutorial popup which displayed the wrong keybinds after leaving Minan’s house.Fixed issue with the tutorial popup for the Journal lacking a prompt button when using a gamepad controller.Fixed issue with floating wooden rafts colliding with rocks in the native village.Fixed issue with the NPC’s animations in the Bridge Alliance’s Fort.Fixed issue with the missing keyhole on the mine’s doors.Fixed issue with Armal’s teeth when talking to him.Fixed issue with certain hairstyles floating unusually.Fixed issue during the Ritual Arena combat tutorial which caused the popup windows to disappear when entering the Pause Menu.Fixed issue during the Ritual Arena tutorial where activating the Autonomous Party option during the fight will halt it.Fixed issue with the harassed miner who doesn’t do anything if the party attacks the offenders.Fixed issue during A new evil quest which displayed unusual behaviors from one of the miners before triggering the cutscene.Fixed various localization issues.Fixed various descriptions and UI issues.Fixed various issues with animations and collisions.Fixed other various issues.And more! As previously mentioned, with this patch and its large amount of new content added, your old save files won't be compatible with the updated version of the game. You'll need to restart from the beginning to experience this new adventure.So are you ready to hop back on the game? New mysteries and choices await you, carants!Follow @greedfall and join the discussion:DISCORD X REDDIT FACEBOOK INSTAGRAM
Update 0.2 | Improved Combat System
Since the launch of GreedFall 2’s Early Access, many of you have shared your thoughts on the combat system. You’ve expressed clear expectations: more fluidity, responsiveness, and clarity. We’ve heard you and improving the combat is one of our priorities.The upcoming update marks a major step in that direction. It improves the overall feel of combat, enhances visual clarity, and reinforcing the tactical aspect of the system.More Responsive and Dynamic CombatThe reactivity and close-quarters combat in real-time have been significantly improved. Attacks now trigger sooner and chain together more quickly, with snappier animations and smoother transitions — there’s no more returning to idle poses between strikes. Your character keeps their momentum more effectively, and micro-movements are better handled, especially when using abilities or when changing directions – the start of attack’s movement blending with the change of direction to be more reactive and dynamic.Movement has also become more fluid with the addition of strafe mechanics, faster 90° and 180° rotations, and gap-closing mechanics that help reduce downtime between actions.The Lock Target system has also been reworked. It now allows you to have a closer use of the camera in real-time combat, improved target-switching, and smoother transitions between enemies. Unlocking the target, attempting to flee or repositioning during the fight can be triggered by naturally sprinting on the battlefield. The result: your locked target stays in focus as long as you want, without compromising clarity or control for the rest of your actions.A Clearer Interface for More Informed DecisionsVisual feedback has been improved across the board: damage, critical damage, status effects, and positioning bonuses (like flanking or verticality) are now much easier to identify. Afflictions (and their active/inactive state) are more readable on characters, and enemy immunities are clearly displayed. You’ll always know what’s happening — and why.The UI has also been redesigned to better support gameplay: new icons for abilities, effects, and loot; clearer health and armor indicators; and improved visibility for Action Point gains. The skill tree now directly displays weapon abilities unlocked through each branch, and shortcut descriptions have been refined for better understanding.A Deeper Tactical ApproachFor those who prefer a more strategic style, the tactical mode has also received significant improvements. New tactical skills now allow you to issue group commands such as hold position, rally, heal, or revive. You can also order your allies to disengage when in difficulty, making it easier for them to immediately dodge any spicy situations – for example when your ranged fighters need to avoid melee people coming at them. Allies in danger are more clearly highlighted, and the play/pause buttons are now more visible to help you manage decisions in the heat of battle.We've also improved enemy behaviour to allow a more balanced spread of targets at the start of combat, as well as more logical reasoning from the AI towards actions taken during battle.Another key improvement: knockbacks or movement-altering effects no longer wipe a character’s action queue. This allows for finer strategic control, even when the situation starts to spiral.And This is Just the BeginningThese improvements mark an important milestone — but we know that combat is a core pillar of your experience. Our goal is to make the real-time experience more engaging and fun, both for players who are used to action RPGs and for those who want to discover the tactical aspect offered in GreedFall 2. We’ll continue refining it throughout Early Access. More changes are already in the works: balance tweaks, new animations, community-driven adjustments… You'll see the combat system evolve with every update, right up to the final release.Thank you for your feedback, your patience, and your continued support. GreedFall 2 is growing with you — and we can’t wait to see you dive back into the action on March 27th!Follow @greedfall and join the discussion:DISCORD X REDDIT FACEBOOK INSTAGRAM
Update 0.2 | The Hub
Carants,The next update is set to release on the 27th of March. Before you get to experience it, we would like to introduce one of its many additions to the game: the Hub!What is the Hub?In simple terms, the Hub is your own ship (not a boat!) which is accessible from any level via your World map, except when you’re in a dungeon.What can you do with the Hub?Once you’ve acquired your ship, you will be able to access this specific level anytime and it will allow you to properly prepare your journey. There, in the next update, you will be able to: Rest Manage your party Manage your party’s equipment Access your Workshop Access your Chest Teleport to any visited levelsIn the future, we plan to add other things like: Buying materials from a Merchant Accessing romance scenes Accessing your Messages Welcoming some NPCs you rescued on boardYou can also encounter your companions on board. Watch Sybille and Ludwig play cards, Nilan carve stone, and Fausta write letters. You might even be able to get to know them better if you so choose...Of course, if being at the helm of the ship is not your cup of tea, you can always ask Alvida for a little help. After all, one can’t deny the value of a Naut’s knowledge when it comes to ships!Ready to set sail?Follow @greedfall and join the discussion:DISCORD X REDDIT FACEBOOK INSTAGRAM